Layout - A level in construct is called a layout. Each layout can have it own properties and event sheet
Event sheet - allows for basic programming of a level. This is used when behaviour do not work.
Properties - variable (or values) that can be changed for a layout or a sprite such as movement speed or camera size.
Sprite- A object in construct. Object can be given behaviours to change how they interact with elements of the game.
Behaviour - changes how objects interact with each other, the player and the world. For example the solid behaviour given to an object is impassable by the player.
Introduction
Backgrounds
Creating sprites (player)
Animations
You can then come back and add final touches such as doors, checkpoints, new levels and UI's.
Player is shown side on and can move left and right as well as jumping.
Player is viewed from above, player can move in all directions.
Fake Walls
Switch Door
Key Door
Checkpoints
New levels
Level Timer
Coins
Scoreboard with Coins